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1. speed nerf... max speed? overheating? - in EVE General Discussion [original thread]
. NO MORE NERFING .
- by Joe Sales - at 2007.12.23 06:41:00
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2. CCP unnerf the Marauders, give the PVPrs their merry christmas wish. - in Test Server Feedback [original thread]
The idea of a jamming weakness for T2 bs is actually pretty good. It is a very serious weakness. In any mid-large gang warfare, marauders would be the target of choice for jamming ships. And any decent gang will have some jammers. Now given that ...
- by Joe Sales - at 2007.12.16 10:52:00
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3. The Ultimate ĉJita SolutionĈ Thread - in EVE General Discussion [original thread]
imagine if your government was entertraining similar ideas about your local supermarket
- by Joe Sales - at 2007.12.15 23:27:00
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4. How do I get rid of color banding in EVE? - in EVE General Discussion [original thread]
Originally by: Imperator Jora'h Not sure the title explains it so a picture is worth a thousand words . Note how the colors (in the nebula...ignore the ship) step from one to another rather than smoothly blend. That happens to me when I...
- by Joe Sales - at 2007.12.15 19:37:00
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5. Could someone explain this? - in EVE General Discussion [original thread]
as CCP gets bigger they are more reluctant to give any control to the player community. These ads could be easily stopped by allowing trusted long term traders to moderate the trade channels.
- by Joe Sales - at 2007.12.15 10:36:00
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6. a radical idea for improving community relationship with CCP - in EVE General Discussion [original thread]
Originally by: Hannobaal Personally, I'd rather CCP prohibit the people who deal with balancing the game from reading these forums, to be perfectly honest. I could agree with that only under condition that people in charge of making bala...
- by Joe Sales - at 2007.12.14 05:44:00
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7. a radical idea for improving community relationship with CCP - in EVE General Discussion [original thread]
As the game gets bigger, more and more people join the player community, more devs get hired by CCP. The price of progress is losing touch between player community and CCP, things simply become less personal and more generic, "mainstream". I have...
- by Joe Sales - at 2007.12.14 05:03:00
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8. To CCP: - in Test Server Feedback [original thread]
when I first of scripting mods idea I really liked it. It think it would have made a great addition to the game, if it wasn't coupled with a great nerf to the modules being scripted. A nice idea got ruined because of the nerf. Now when people th...
- by Joe Sales - at 2007.12.14 04:09:00
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9. Why does T2 Tempest have only 7900 power grid? - in Ships and Modules [original thread]
I thought about how to use Vargur There are 2 main directions: close range AC fighter and long range sniper If you look at the stats and ability to fit mods, Tempest is clearly better as short range BS. Short range BS don't have room for shield ...
- by Joe Sales - at 2007.12.13 00:18:00
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10. Why does T2 Tempest have only 7900 power grid? - in Ships and Modules [original thread]
I was looking at the new T2 battleships in "variations tab" and was very surprised to find that T2 Tempest has only 7900 grid while T1 has 15500 I understand that T2 is supposed to have different role. All T2 bs have 1 significant disadvantage - ...
- by Joe Sales - at 2007.12.12 23:42:00
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11. Sensor Boosters, what the hell where you thinking? - in EVE General Discussion [original thread]
If they changed scripts to 120% GOOD effect and -50% BAD effect, I'd be happy
- by Joe Sales - at 2007.12.10 23:54:00
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12. Undoing the Nerfs and Manning up to Mistakes - in EVE General Discussion [original thread]
That's not entirely correct. Sensor damps were a hot topic for a long time. Sensor damps deserve to be nerfed to some degree. However, the other modules were nowhere near the danger zone of nerfing, yet CCP nerfed them. I understand CCP was proba...
- by Joe Sales - at 2007.12.10 23:43:00
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13. Serious concern over Black Ops battleships - in Ships and Modules [original thread]
Edited by: Joe Sales on 10/12/2007 05:15:21 Quote: they still get an 80% speed penalty while cloaked from an improved cloak. If that is true, then it's definitely not an overpowered tactic. Sorry for making noise
- by Joe Sales - at 2007.12.10 05:14:00
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14. Serious concern over Black Ops battleships - in Ships and Modules [original thread]
Edited by: Joe Sales on 10/12/2007 05:11:11 I am willing to bet 10 mil that MC will be one of the first to fully take advantage of this tactic in fleet warefare Again, I am not against it. I just want to prevent future nerf, or make CCP ner...
- by Joe Sales - at 2007.12.10 05:06:00
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15. Serious concern over Black Ops battleships - in Ships and Modules [original thread]
A typical post-nerf nano-domi would do 3000 m/s (people with elite setups and gang mods will achieve 5000+) A level 4 skill would give typical nano-Black Ops 18,000 m/s acceleration for 10 seconds. An uber setup would get 25,000+ m/s These ships...
- by Joe Sales - at 2007.12.10 04:40:00
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16. Serious concern over Black Ops battleships - in Ships and Modules [original thread]
I was making an analogy. The 500% speed bonus from skill is similar to having a 2nd MWD on.
- by Joe Sales - at 2007.12.10 04:27:00
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17. Serious concern over Black Ops battleships - in Ships and Modules [original thread]
I want to make sure that Devs realize what happens when you give a battleship MWD, cloak, and cloaked speed bonus. Black Ops ships offer 500% cloaked speed increase at level 4 skill A popular tactic is to activate MWD and then cloak right away. ...
- by Joe Sales - at 2007.12.10 04:21:00
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